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[personal profile] akaihyo
Looking over some old files, I would one which briefly discussed the

The Naive Expert / Talented Innocent
This is one of my favour conceptions, someone who is very, very skilled in a specific field but naive about the greater world. These character are very good at what they do and very confident of their own abilities in their field and totally lost once they step out of that narrow area. This allows them to ask lots of questions as they try to figure out the world around them, usually in context of their specialized field. (“Ah, so this is like a mass-energy conversion then?”)

I think this is my most often used archetype, most recently as Graceful Wanderer in [livejournal.com profile] wuxiadaddy’s Qin game and Moky the Narcoalchemist in [livejournal.com profile] nemloen's world underground game.

The Pro from Dover (to steal a title from Aaron Alston)
Another variation on the expert theme, the top man or woman in their field, or at least one of the top people. I like having characters that are good at what they do and who are recognized for it. Rarely that is the focus of the characters existence.

My Champions martial artist, Demon, had being the best as an obsession.

The Reforming Zealot
A religious true believer who wishes to insure that his the other followers of his faith does not go astray. Almost inevitably in conflict with the hierarchy of his faith who support the status quo to which the reformer is opposed. I rarely play characters with this level of dedication/obsession with religion but when I have it has been in a world with a monotheistic ‘quasi-Christian’ faith. These characters wish to see the truth they see as self evident spread throughout the faithful to bring the people closer to their god.

My paladin Kolya in Pat Leavenworth’s Rosaria campaign (“Yes, God does speak to me. Why do you ask?”) and the Priest Martaine in Wayne Peacock’s Palaestra game (“Slavery denies free will, Logos’ greatest gift to us. How can the Church tolerate it?”) are examples of this archetype.


I like to occasionally play characters that have an entirely different worldview from me, it gives me a chance to explore new view points. But most of my characters share a broad similarity in beliefs with me.

What sorts of characters do you like to play?

Date: 2007-07-29 03:45 pm (UTC)
sraun: portrait (Default)
From: [personal profile] sraun
In some ways, it's rather strange that my wizards never use illusions - it's not something I think about. However, the GURPS Create Object spell is my all-time favorite spell - I have this generic character that starts with it, a missile spell, and major healing, and he's a practically joker. Other customizations depend on how many points I've got to spend, and what the campaign needs.

He can be a real pain - he'll do things like reach behind himself, bring a mug forward, fill it with ale, and hand it to you. If you're lucky, he tells you not to set it down. If you're not familiar with GURPS Create Object - it creates an object that exists as long as it's in close proximity to a person - touching skin is best, in your pants' pocket will work as long as you're actually wearing the pants, in a backpack is right out. A Created mug disappears as soon as it's set down a surface and let go of - spilling the contents all over whatever you set it on.

Date: 2007-07-29 04:14 pm (UTC)
sraun: portrait (Default)
From: [personal profile] sraun
My current character design problem is a GURPS Traveller character - I need to come up with someone that can usefully serve aboard a free trader. No magic, very limited psionics, relatively simple tech - not a lot of computerization, nothing really high tech - I'll have to ask about weaponry. It'll take some research.

Date: 2007-07-30 12:00 am (UTC)
From: [identity profile] akaihyo.livejournal.com
That is the sort of clever use of magic I like.

The last wizard I played started the game without any powerful combat spells, only a few low powered one, as he was an academic wizard not an adventurer.

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