I have been running a monthly, in store, D&D 4e game using the Delve Night adventures provided by Wizards of the Coast. So, I have a little more play under my belt and I have been reading bits and pieces of the new 4e books.
Today, I was looking at the new
Arcane Power book, which is new options for wizards and other, well, what used to be spellcasters. Various impressions:
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Art, the cover is terrible and much of the interior art is reused from various 3.x books (which just strikes me as cheap), not that it is bad art, but I have seen it before.
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New Powers, pages (and pages and pages, roughly 2/3rds of book) of new powers which just leave me cold. Which is odd, as I like to look through spell and magic item descriptions. But page after page of carefully blocked out, narrowly defined powers, I find very wearing.
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Vague Nods to Roleplaying, there is a little discussion of how somethings (like a Warlock's curse) might look to the characters but most it is just mechanics and more mechanics. My favorite example of this is there is a feat that can only be taken by dwarves with the beautifully evocative name of "
Rune-Scribed Soul", know what it is? Neither do I, as it is only described in mechanical terms! Not a single word of descriptive text or how it might define a character outside of bonuses to dice. Such a waste.
In other words, it fully confirms my existing opinion of 4e.